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I've simply tidied it up.Īll dirty edits were cleaned by using Automation Tools to remove any changes to NPCs that were not related to cosmetics using various processing steps. OCO has edits to well over one thousand NPCs, so the occurrence of dirty edits is not beyond what would normally be expected-the mod is not badly made to any degree. However, there also some more obviously erroneous dirty edits, which aren't related to the above point. I predict that this also happens in-game too, so shouldn't be much of an issue, but the main issue is that having these changes baked into an. I can only predict that this is because some NPCs were created at points when certain levelling-related gamesettings were different, leading to some stats being automatically recalculated the next time the NPC is edited. When some character records are loaded up in the Construction Set, some of their auto-calculated stats or minimum levels change automatically, and these changes are then saved in the file.
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The cause of the majority dirty edits in the original mod may actually be rather benign. The rest of my recommendations for character visuals can be found in my guide, Through the Valleys, where this mod will soon replace Oblivion Character Overhaul Compatibility Edition. I recommend Oblivion Character Overhaul V2 - DLC Faces to cover the NPCs from the other official DLCs and Vanilla Hair Replacer for better vanilla hair textures (unfortunately, it requires an annoying manual install). I've stated before that I'm not a fan of these new hairstyles as they look like they belong to an angsty teenager. This also means you don't need something like Oblivion Character Overhaul v2 - Unofficial Patch, as a bashed patch will merge all the correct changes from the OCO and the Unofficial Patches without the need for another mod-it is far cleaner to do it this way.įinally, I have made an optional file that removes the new OCO hair replacers and restores vanilla hair to all NPCs whose hair was changed in the original OCO mod. I have also included all the relevant cosmetic-related bashed tags for the file, meaning you can use a bashed patch to copy forward all the cosmetic changes and (if done correctly) resolve any conflicts in your load order.
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This plugin simply replicates the original OCO plugin, but removes any edits that are not related to cosmetics and cleans a couple of the ITM records that were included in the original. The original plugin contains a large number of dirty edits, mainly affecting NPC stats. This mod is intended as a replacer for the Oblivion Character Overhaul.
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